The Tab - The Card Game

The Origin Story

The Tab started the way all great ideas do—over a few unforgettable nights out with friends. We were the kind of group that would grab a table, break out a deck of cards, and get lost in the game while the rest of the bar carried on around us. Somewhere in the mix of competition, strategy, and friendly deception, a new game started to take shape.

It all began with a weekend challenge from my friend Ethan, which led me to create the first version of The Tab. As a UX Researcher who loves design and creativity, I saw this as an opportunity to not just build a game but also apply my skills in user research, design iteration, and project management in a way that was both fun and challenging.

Evolution of the Game

The first iteration of The Tab was built as a minimum viable product (MVP) using simple, royalty-free images. This allowed me to test core mechanics and gather early feedback. It quickly became clear that several improvements were needed to enhance durability, usability, and presentation.

One of the first upgrades was adding a UV-protective coating to increase the longevity of the cards. At the same time, I began working on packaging. Initially, the game only included a single “Rules” card and had no dedicated packaging. To improve portability and organization, I opted for a hook box design with the rules printed inside—eliminating the risk of losing them. Additionally, I shortened the game’s name from Don’t Pick Up The Tab to simply The Tab for a cleaner, more memorable identity.

The superhero edition marked a major leap forward, introducing premium printing features, a linen texture, and AI-generated artwork that gave the game a fun, themed aesthetic. These upgrades significantly improved the tactile feel and durability of the cards. Based on early feedback, I also added “The Card Game” to the front of the box to clarify the nature of the product for new players.

The final prototype of The Tab embraced a minimalist design, prioritizing clean visuals and intuitive gameplay. Insights from playtesting sessions have driven refinements such as vertically mirrored descriptive text for better readability and subtle color adjustments to enhance the aesthetic.

The latest version of The Tab features a major visual overhaul, significantly enhancing both vibrancy and legibility to improve the overall play experience. In response to user feedback, the game has also been redesigned to support 3–5 players, expanding its versatility and creating more opportunities for dynamic interaction, social engagement, and replayability.

Design Process

Creating The Tab: The Card Game required an iterative design approach, balancing visual appeal with functional clarity. I used Canva’s generative AI tool, Dream Lab, to create vibrant, superhero-themed card designs. While some players appreciated the bold aesthetic, others found the visuals distracting, impacting readability and gameplay flow.

To enhance usability, I pivoted to a cleaner, minimalist design that prioritized quick card recognition. I also introduced vertically mirrored titles on each card, ensuring legibility from any orientation and improving the overall play experience. This process underscored the importance of balancing user preferences, accessibility, and visual hierarchy in game design.

Organization & Project Management

Developing The Tab from an idea to a fully realized game has required careful planning, iteration, and organization. As my central project management tool, I've used Trello to keep track of every aspect of development.

With Trello, I’ve broken down the game’s development into three key stages:

  1. To Do: Tasks that need to be completed, such as refining the game’s setup for different player counts and preparing for the Kickstarter launch.

  2. In Progress: Active tasks that require ongoing work and refinement.

  3. Completed: Finished tasks, such as improving packaging design, adjusting the text size on the tin, and updating card designs for clarity.

Trello has helped me track everything from game mechanics and visual design updates to marketing efforts like launching the game’s Instagram presence. By using labels and organized lists, I can prioritize tasks, stay on schedule, and ensure every detail—big or small—is addressed.

This system has been especially valuable for refining The Tab based on playtesting feedback, ensuring that the game remains fun, intuitive, and engaging. As the project moves toward Kickstarter and final production, Trello continues to be an essential tool for keeping development on track.

Playtesting & Refinement

User feedback has played a huge role in shaping The Tab. Early players loved the card designs but found them a bit too busy, so I simplified them for a cleaner, more intuitive look. The mechanics proved to be one of the game’s biggest strengths—most players picked it up within a round or two since the game is more about reading people than just playing the cards.

Since The Tab is inspired by the energy of a night out, I designed it to be just as fun whether you’re drinking or not. But for those who are, the bold visuals and simple mechanics ensure that no matter how blurry things get, you’ll still be able to play.

Check out some fun shots from previous playtesting ↓

My Personal Connection

I’ve been a fan of board and card games for as long as I can remember. There’s something special about how they bring people together, creating shared moments of competition, laughter, and surprise. Getting the chance to design a game that captures that same feeling—and knowing it can be played just about anywhere—is something I’m incredibly proud of.

Growing the Community

Beyond just creating the game, I wanted to build a community around it. The Tab is now officially registered on BoardGameGeek, where players can find information, share experiences, and discuss strategies.

I’ve also been active on Instagram, posting game updates, playtesting highlights, and behind-the-scenes looks at the development process.

Engaging with the community has been a rewarding part of this journey, and I love seeing how different people experience the game.

From Figma to the Real World

After running a Kickstarter earlier this year, I made the decision to self-publish the game, and I’m so glad I did. It’s been a wild (and fulfilling) ride bringing this idea from late-night laughs with friends to something I can now hold in my hands and share with others.

From UX research to playtesting, design iteration to production logistics, this project challenged me in all the right ways. I learned how to balance feedback with creative vision, make tough calls under pressure, and keep moving even when things didn’t go to plan.

I’m incredibly proud of what The Tab has become, and of the fact that it exists because I trusted the process, the community around me, and the skills I’ve built over the years.

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